

- #HARD LIGHT FREESPACE HOW TO#
- #HARD LIGHT FREESPACE PATCH#
- #HARD LIGHT FREESPACE SOFTWARE#
- #HARD LIGHT FREESPACE CODE#
- #HARD LIGHT FREESPACE LICENSE#
To take advantage of their engine new features (new high-poly models and highĭefinition textures, etc) they distribute their files from this URL:ĭownload location to have the ebuild download the media files (on an USE flag
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media files SCP (the source code project) also develops enhanched media files
#HARD LIGHT FREESPACE LICENSE#
Said maybe "FS2" the license text is included with the tarball in the file
#HARD LIGHT FREESPACE HOW TO#
the license, I have commented in the ebuild (which creates the "Copyright"Ĭommand not found messages on install), I am not very sure how to name it, I I have some questions regarding this ebuild: (it works to play the original campaigns with it too). "fs2open" is the result of their work, a very enhanched freespace2 engine The Source Code Project arround this sources to continue maintenance of theĬodes. FreeSpace2 is a popular free spaceĭogfight simulation classic (Some time ago Volition (theĭeveloper company) released the sources to the engine and some people created The tool to start a TC without a need of first stepping into the TC directory New ebuilds for mediavps from freespace2 and TBP and fs2_open.3.6.10 and launcherįull freespace2 stuff 3.6.10-r1 (revision 1) 'quick and dirty' multiTC support for testingĮxample of a 3.6.12 ebuild like Enrique's 3.6.10 that does multi TC support in one ebuild.Įbuild for freespace2 and TBP using fso 3.6.12Įbuilds and metadata for freespace 2 and TBP using FSO 3.6.12Įbuilds and metadata for freespace 2 and TBP using FSO 3.6.12 + fsostarter ebuild (fs2_open_remove_deprecated_duplicate_attachment_gl_ext.patch,842 bytes,
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Patch to remove the need for GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT This is a red-letter day! * z64555 erases "Thursday" and rewrites it in red ink TIL the entire homing code is held up by shoestrings and duct tape, basically.(freespace2-mediavps-3.6.9.ebuild,1.10 KB, "God damn, how did this ever work at all?!" (.) so more than two hours but once again we have reached the inevitable conclusion How did this code ever work in the first place!? Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent It was all working perfectly until I actually tried it on an actual mission. Everything points to "this should work fine", and yet it's clearly not working. (the very next day) this ****ing code did it to me again "That doesn't really make sense to me, but I'll assume it was being done for a reason." **** ME THE REASON IS PEOPLE ARE STUPID ESPECIALLY ME God damn, I do not understand how this is breaking. Because the "reason" often turns out to be "nobody noticed it was wrong". "I am one of the best FREDders on Earth" -General Battuta literary criticism is vladimir putin "There's probably a reason the code is the way it is" is a very dangerous line of thought. When you gaze long into BMPMAN, BMPMAN also gazes into you.
#HARD LIGHT FREESPACE SOFTWARE#
schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place. Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn. This is a red-letter day! * z64555 erases "Thursday" and rewrites it in red ink TIL the entire homing code is held up by shoestrings and duct tape, basically. The FreeSpace Universe Reference Project.
